EQUINOVA is Digital Media Final Year Exhibition exploring themes of equality, inclusion, and social awareness through interactive and visual experiences.

๐Ÿ’ฌ Topics include:

๐ŸŽ“ Teen & Youth Education
๐Ÿฉบ Health & Awareness
โ™ฟ Disability & Accessibility
โ™€๏ธ Women Equality
๐Ÿ’ป Tech & Inclusivity
๐ŸŒ Cultural Awareness


Mah Meri: The Spirit Within | Interactive Projection Mapping by Amelia Chong Tsui Tong

Mah Meri: The Spirit Within is an interactive storytelling project that raises awareness about the cultural erasure faced by the Mah Meri tribe due to land loss and modernisation. Using projection mapping and sensor-based interaction, it aims to preserve and share the tribeโ€™s spiritual stories of Mah Meri with younger generations while promoting cultural recognition and support.


Taptile | Interactive Taptile Paving by Carrie Lye Xin Yi & Hue Zhi Xuan

TapTile is an inclusive navigation system designed to improve travel for visually impaired individuals by enhancing tactile paving with audio feedback and unique surface patterns. Addressing confusion in public spaces, it aims to help users move independently and safely while raising awareness through multimedia engagement.


AjarKits | Offline e-Learning Mobile App by Chau Siau Wei

AJARKITS is an offline e-learning platform designed to support rural students, especially from the Orang Sungai and Kadazan-Dusun communities, who face language barriers, poor internet access, and limited resources. The project aims to make learning Bahasa Malaysia and English more accessible and enjoyable through interactive, offline lessons and quizzes tailored to their needs.


UNMUTE | AI powered Digital Installation by Tan Ji Kean

UNMUTE is an AI-powered interactive installation designed to help Chinese vernacular school students practise Bahasa Malaysia in a fun and engaging way. Addressing the low BM proficiency among students, the project uses a character-like chatbot named Pulse to encourage meaningful language use through playful, voice-based interaction.


Whispers of Flowers | Interactive Digital Installation by Wong Ming Vae

Whispers of Flowers is an interactive installation that uses voice and storytelling to help people open up about mental health struggles. Symbolised by blooming digital flowers, the project aims to reduce stigma, encourage emotional expression, and promote healing through shared experiences.


280 Days of Bummer | Narrative 2D Game by Voon Run En

280 Days of Bummer is an interactive video game that educates teenagers on safe sex practices through storytelling, mini-games, and decision-based gameplay. Addressing the lack of proper sex education in Malaysia, it aims to help teens make informed, responsible choices and reduce the rate of unintended pregnancies.


Beyond The Blood | Multimedia Project by Tai Yuan Xuan

Beyond the Blood is an interactive multimedia campaign that raises awareness about the hidden struggles of Thalassemia patients. Through a physical pump installation and animated storytelling, the project highlights the fatigue and social misconceptions patients face, encouraging empathy and equal treatment.


Two Hands, One Experience | UX Simulation by Loh Pei Shien

Two Hands One Experience is a UX simulation project that highlights the challenges left-handed users face with right-hand-biased mobile interfaces. By designing an intentionally difficult UI for right-handed users, it raises awareness among designers about the importance of inclusive and accessible design for all users.


Unspoken Pain | Motion Graphic Video by Ivan Lay Jiun Yu

Unspoken Pain is a motion graphic animation that explores how toxic masculinity in Malaysian schools pressures boys to suppress emotions, leading to isolation, bullying, and psychological distress. Using a dark, symbolic visual style, the project aims to raise awareness and encourage open conversations about emotional well-being and the harmful effects of gender norms.


More photos & videos will be uploaded here soon.)