EQUINOVA is Digital Media Final Year Exhibition exploring themes of equality, inclusion, and social awareness through interactive and visual experiences.
💬 Topics include:
🎓 Teen & Youth Education 🩺 Health & Awareness ♿ Disability & Accessibility ♀️ Women Equality 💻 Tech & Inclusivity 🌏 Cultural Awareness
Mah Meri: The Spirit Within | Interactive Projection Mapping by Amelia Chong Tsui Tong
Mah Meri: The Spirit Within is an interactive storytelling project that raises awareness about the cultural erasure faced by the Mah Meri tribe due to land loss and modernisation. Using projection mapping and sensor-based interaction, it aims to preserve and share the tribe’s spiritual stories of Mah Meri with younger generations while promoting cultural recognition and support.
Taptile | Interactive Taptile Paving by Carrie Lye Xin Yi & Hue Zhi Xuan
TapTile is an inclusive navigation system designed to improve travel for visually impaired individuals by enhancing tactile paving with audio feedback and unique surface patterns. Addressing confusion in public spaces, it aims to help users move independently and safely while raising awareness through multimedia engagement.
AjarKits | Offline e-Learning Mobile App by Chau Siau Wei
AJARKITS is an offline e-learning platform designed to support rural students, especially from the Orang Sungai and Kadazan-Dusun communities, who face language barriers, poor internet access, and limited resources. The project aims to make learning Bahasa Malaysia and English more accessible and enjoyable through interactive, offline lessons and quizzes tailored to their needs.
UNMUTE | AI powered Digital Installation by Tan Ji Kean
UNMUTE is an AI-powered interactive installation designed to help Chinese vernacular school students practise Bahasa Malaysia in a fun and engaging way. Addressing the low BM proficiency among students, the project uses a character-like chatbot named Pulse to encourage meaningful language use through playful, voice-based interaction.
Whispers of Flowers | Interactive Digital Installation by Wong Ming Vae
Whispers of Flowers is an interactive installation that uses voice and storytelling to help people open up about mental health struggles. Symbolised by blooming digital flowers, the project aims to reduce stigma, encourage emotional expression, and promote healing through shared experiences.
280 Days of Bummer | Narrative 2D Game by Voon Run En
280 Days of Bummer is an interactive video game that educates teenagers on safe sex practices through storytelling, mini-games, and decision-based gameplay. Addressing the lack of proper sex education in Malaysia, it aims to help teens make informed, responsible choices and reduce the rate of unintended pregnancies.
Beyond The Blood | Multimedia Project by Tai Yuan Xuan
Beyond the Blood is an interactive multimedia campaign that raises awareness about the hidden struggles of Thalassemia patients. Through a physical pump installation and animated storytelling, the project highlights the fatigue and social misconceptions patients face, encouraging empathy and equal treatment.
Two Hands, One Experience | UX Simulation by Loh Pei Shien
Two Hands One Experience is a UX simulation project that highlights the challenges left-handed users face with right-hand-biased mobile interfaces. By designing an intentionally difficult UI for right-handed users, it raises awareness among designers about the importance of inclusive and accessible design for all users.
Unspoken Pain | Motion Graphic Video by Ivan Lay Jiun Yu
Unspoken Pain is a motion graphic animation that explores how toxic masculinity in Malaysian schools pressures boys to suppress emotions, leading to isolation, bullying, and psychological distress. Using a dark, symbolic visual style, the project aims to raise awareness and encourage open conversations about emotional well-being and the harmful effects of gender norms.
How can design and technology help us fight climate change? At Dasein Academy of Art, students explored this question through MADSCAPE, an interactive exhibition featuring over 10 digital media installations. Centred on SDG 13: Climate Action, the exhibition turned our campus into an immersive space filled with ideas for a greener future.
Through projects like Taste of Tomorrow, Coral Vanish, GreenCook, Roots of Life, and Evergreen Garden, students addressed the environmental impact of everyday habits—from food delivery and sunscreen use to burial practices. Each project used digital tools like projection mapping, motion sensors, and interactive storytelling to spark awareness and solutions.
The goal was simple: to show how small changes in our daily choices can make a big difference for the planet. By combining art, design and technology, MADSCAPE invited us to imagine what a better future could look like, starting now.
What made the exhibition especially engaging was its use of interactive storytelling and digital tools. Technologies such as Unity, Arduino, and motion sensors were used to create immersive experiences, allowing users to make choices, trigger animations, and see the consequences of their actions in real time. This hands-on approach helped communicate the urgency of climate issues in a way that feels personal and accessible.
Check out a few of the project video here.
Cycle of Life | Interactive Motion Graphics by Gan Ai Xin
Cycle of Life is an interactive installation that promotes tree burial as a sustainable and emotionally meaningful alternative to traditional burial methods. Through motion graphics and a life-sized interactive tree, the project explores environmental impact and personal stories, encouraging reflection on life, loss, and renewal through nature’s cycle.
Madscape | Website Design by Jovanna Chuah
A website developed to promote the MADSCAPE exhibition, featuring animations that present information with strong visual aesthetics.
Mangrove Miracles | Interactive Motion Graphics by Kwan Xi Mun
Mangrove Miracles is an interactive animated learning book designed to raise awareness about the environmental importance of mangroves. Using storytelling and visuals, it educates the public on how mangroves protect ecosystems and combat climate change, while promoting conservation through engaging, hands-on interaction.
Nature’s Carbon Vault is an interactive installation that educates users on the critical role of mangroves in carbon storage and climate action. Through a hands-on boat journey and animated scenes, the project challenges misconceptions about mangroves and highlights the environmental impact of urbanisation, agriculture, and deforestation.
Stir The Warmth | Interactive Multimedia by Kelvin Lee Zheng Hou
Stir the Warmth is an interactive cooking game designed to encourage home cooking and reduce reliance on food delivery by teaching users about ingredients and simple recipes. Using hand-tracking sensors and gamified interaction, it promotes healthier eating habits and climate-conscious choices through fun, accessible learning.
Sunblocked Reefs | Interactive Motion Graphics by Lim Hui Hui
Sunblocked Reefs is an interactive animation that highlights how common sunscreen ingredients harm coral reefs. By letting users make story-based choices from the perspective of either a human or a coral, the project raises awareness about the environmental impact of beauty products and promotes eco-friendly alternatives.
Evergreen Sanctuary | Interactive Multimedia by Chong Huey Chee
Evergreen Sanctuary is a multimedia installation that promotes an eco-friendly alternative to cremation by transforming ashes into living trees. Through an interactive experience using tablets and projection, the project educates users on how loss can be turned into a meaningful act of environmental healing, encouraging sustainable memorial practices.
A talented young artist, burdened by her mother’s unfulfilled dreams of academic and musical success, must confront the heavy expectations placed upon her and find the courage to pursue her true passion for art, breaking free from the cycle of living someone else’s dreams to forge her own path in life.
Emily, a procrastinating programmer stuck in a repetitive time loop mirroring her stagnation, confronts her procrastination and reclaims her life, symbolized by a wilting flower on her desk that blooms anew as she breaks free from the cycle and embraces change.
Under the weight of academic pressures and the struggle to find her identity, introverted college student Jamie discovers a well-loved book filled with personal notes in the library that inspires her to overcome self-doubt and pursue her dream of writing, leading to a journey of personal growth and the power of shared stories.
“imPERFECTion” is an interactive installation addressing the impact of social media-driven beauty standards and the resulting insecurities, especially among young adults. Using a physical clock to symbolize time, participants rotate it to view past and future animations that depict the main character’s journey toward self-acceptance. The project encourages embracing imperfections and promotes self-worth through engaging visuals and storytelling.
Social comparison with social beauty standards, influenced by social media, can lead to unrealistic beauty ideals. This often results in feelings of insecurity about one’s appearance and fear of judgement for not meeting societal expectations, particularly among young adults. This could potentially lead to extreme actions taken by these individuals, such as extreme alterations to their physical appearance. Young adults should be reminded to embrace imperfection and recognise their own self-worth.
Concepts & Idea
The concept utilises an interactive installation to explore the interplay of a reverse and forward timeline, symbolised by a physical clock. This allows viewers to actively manipulate the passage of time, participate in visual storytelling, and delve into the transformative journey of the main character towards self-acceptance through animation.
Technical Execution
The project uses Adobe Animate to create interactive animations depicting the journey of self-acceptance influenced by social beauty standards. Makey Makey acts as a bridge, connecting a physical clock interface to the computer, enabling users to control the animations. Rotating the clock clockwise triggers the future animation, while anti-clockwise rotation shows the past. Special actions activate the final scene. This integration of digital animation with a tangible interface provides an engaging, hands-on experience that reinforces the theme of embracing imperfections and recognising self-worth.