The Secondhand Menu by Rebecca Thien Zhi Yi | Interactive Mobile App with Projection Mapping
The Secondhand Menu is an interactive projection mapping project that raises awareness of the impact of secondhand smoke in mamak restaurants and other public dining spaces. The project uses the visual metaphor of a meal contaminated by cigarette smoke, ashes, and cigarette butts to show how smoking near others can indirectly become part of their dining experience.
Voyeurism XX/XY by Yeo Hui Yi | Interactive Mobile Application with Projection Mapping
Voyeurism XX/XY is an interactive digital installation that raises awareness of voyeurism and the fear of being secretly filmed in public spaces, particularly among women. The project also challenges the misinterpretation of ordinary actions as suspicious behaviour, encouraging greater empathy, self-awareness, and responsible behaviour.
Nighty Night, Knifey Night by Sim Zi Yi | Interactive Projection Mapping
Nighty Night, Knifey Night is an interactive installation that raises awareness of the emotional and psychological burden experienced by slaughterhouse workers. While meat consumption is part of everyday life, the repetitive act of killing animals can expose workers to emotional exhaustion, psychological stress, and difficult working conditions that are often unseen by consumers.
Swords & Mirror by Ong Zhi Han | Interactive Storytelling | 2D Motion Design
Swords & Mirror is an interactive motion graphics installation that raises awareness of insecure attachment styles and encourages audiences to reflect on how they form and maintain emotional relationships. The project explores how insecure attachment can influence emotional closeness, communication, and patterns of connection with others.
Hey, It’s time for Shopping! by Liew Yie Shien – Interactive Multimedia Application
Hey, It’s Time for Shopping! is an interactive digital installation that raises awareness of micro-spending habits among Malaysian youths. The project explores how frequent small purchases through digital payments, virtual currencies, and emotionally driven spending may appear harmless individually but can gradually develop into unhealthy financial habits. Inspired by the Boiling Frog Syndrome, the installation uses a frog-shaped payment terminal as a metaphor for the user’s changing financial condition.