“imPERFECTion” is an interactive installation addressing the impact of social media-driven beauty standards and the resulting insecurities, especially among young adults. Using a physical clock to symbolize time, participants rotate it to view past and future animations that depict the main character’s journey toward self-acceptance. The project encourages embracing imperfections and promotes self-worth through engaging visuals and storytelling.
Social comparison with social beauty standards, influenced by social media, can lead to unrealistic beauty ideals. This often results in feelings of insecurity about one’s appearance and fear of judgement for not meeting societal expectations, particularly among young adults. This could potentially lead to extreme actions taken by these individuals, such as extreme alterations to their physical appearance. Young adults should be reminded to embrace imperfection and recognise their own self-worth.
Concepts & Idea
The concept utilises an interactive installation to explore the interplay of a reverse and forward timeline, symbolised by a physical clock. This allows viewers to actively manipulate the passage of time, participate in visual storytelling, and delve into the transformative journey of the main character towards self-acceptance through animation.
Technical Execution
The project uses Adobe Animate to create interactive animations depicting the journey of self-acceptance influenced by social beauty standards. Makey Makey acts as a bridge, connecting a physical clock interface to the computer, enabling users to control the animations. Rotating the clock clockwise triggers the future animation, while anti-clockwise rotation shows the past. Special actions activate the final scene. This integration of digital animation with a tangible interface provides an engaging, hands-on experience that reinforces the theme of embracing imperfections and recognising self-worth.
“Street Dreamer” is an interactive installation designed to raise awareness about drug exposure and abuse among Malaysian adolescents and young adults. Using realistic drug props and animations, the project educates users on recognising drug use and understanding its consequences. Through an engaging interactive experience, participants learn about the effects and dangers of drug abuse, promoting community awareness and preventive action.
Student 1: Tan Ji Kean Student 2: Voon Run En Student 3: Loh Pei Shien
Issue & Challenges
In Malaysia, around 2,138 adolescents (9.25%) abused drugs in 2010, with most users aged 19–39, followed by 13–18. The easy availability of drugs threatens young adults and teens, highlighting the need for community awareness and vigilance to address this issue effectively.
Concepts & Idea
The idea involves using realistic drug props to depict the appearance of drugs and their effects, alongside educating users on recognising drug consumption through actual methods. Animation is utilised to illustrate the characteristics of drug users and the consequences of drug abuse.
Technical Execution
The user interaction for this project begins with the participant placing the realistic drug props on their hand to initiate the experience. Once all the drug props are positioned, an animation is triggered that visually demonstrates the effects and impact of drug use. The next step involves the participant attempting to remove the drug props, symbolising an effort to stop or reverse drug consumption. This action leads to the display of a different animation, which illustrates the challenges and outcomes associated with attempting to quit drug use. This interactive approach aims to create an engaging and educational experience, fostering awareness of the dangers of drug abuse and the difficulties in overcoming addiction.
“Innomals” is an interactive project that raises awareness about the ethical issues surrounding the pet blind box trend. Highlighting the cruelty and inhumane treatment involved, this installation uses gacha-inspired animation triggered by users shaking a simulated pet parcel. The animation reveals the condition of random pets, with the number of shakes determining the severity of their injuries. By depicting the consequences of this harmful practice, the project aims to shock viewers and inspire action for responsible consumption and animal welfare.
The pet blind box trend involves customers buying a box with a random pet inside, often without proper consideration, which can lead to animal abuse. Animals inside the box also might be subjected to cruelty and inhuman treatment, highlighting the ethical and welfare issues behind pet blind boxes.
Concepts & Idea
Creating an attractive blind box that represents a pet parcel. Animation is used to reveal pets that are already harmed and injured, presented in a bloody and disturbing manner. This aims to shock the viewer and make them experience the consequences of this abusive trend.
Technical Execution
The user triggers the animation by shaking the blind box, which simulates the parcel transportation process over time. A random pet will be selected, and the number of shakes will determine the severity of the pet’s injuries.
Gold winner of Kancil Awards 2024 | Best Idea for Social Good
The Connection project addresses the issue of loneliness among seniors, a pressing concern highlighted by a study conducted using the Lubben Social Network Scale. The study revealed that nearly half (49.8%) of older adults living within communities in Malaysia are at risk of social isolation. This project emphasises the importance of family bonds, particularly with elderly family members, and encourages quality time through interactive storytelling and activities. The primary objective is to foster joy, appreciation, and companionship, underlining the significance of meaningful family connections.
Concept & Idea
This project leverages interactive animation and technology to raise awareness about social isolation among the elderly. By immersing users in the perspective of a character within the animation, the aim is to convey the critical role of companionship for seniors. The project uses this interactive approach to demonstrate how regular interactions with family can positively influence the emotional well-being of older adults. The intended outcome is to leave participants with a deeper understanding of the essential role companionship plays in enhancing the well-being of seniors.
Visual Storytelling & Experience
Through animated scenes and family-themed visuals, participants are immersed in scenarios that reflect everyday moments with elderly family members. The characters and animation are designed to evoke warmth, making the experience both engaging and relatable. The interactive session helps participants empathise with the experience of seniors, illustrating how companionship can transform ordinary moments into meaningful ones.
Connection is the Silver Award winner of the Kancil Award 2023 by;
Chong Huey Chee
Gan Ai Xin
Lim Hui Hui
Category: Digital Craft – Interaction Design Award: Silver
Kancil Award 2023 – Digital Craft – Interaction Design (Silver)
Guardians of the Teeth project tackles the problem of kids not brushing their teeth properly because they find it boring or repetitive. This lack of enthusiasm can lead to bad oral hygiene and long-term dental issues. According to the Malaysian National Oral Health Survey of Preschool Children, 71.3% of preschool kids had cavities, and 59.8% had visible plaque. And the Journal of Dental Research says early childhood cavities triple the risk of adult dental problems.
Project Concept & Idea: This project aims to teach preschool kids the importance of good brushing habits using interactive and gamified experiences. The goal is to instill proper brushing habits and help them develop muscle memory for brushing correctly. The fun animations motivate kids to brush their teeth thoroughly and properly, turning a boring task into an enjoyable one.
User Interaction & Technical Approach: The setup triggers engaging animations when kids brush a tooth model. A magnetic proximity sensor and Makey-Makey technology detect the brushing action, driving the interactive elements. As kids brush the model’s teeth, the animation shows them getting cleaner and whiter. The brushing session is timed to guide kids toward the correct brushing duration. When they finish, they get compliments, reinforcing positive behavior and rewarding them for achieving clean teeth.
Guardians of the Teeth is the a multi-award winner work of Kancil Award 2023 by three talented students: Ling Qian Ping Wong Ming Vae Cheong Yoke Ying
Ling Qian Ping @ Kancil Awards 2023
They manage to secure two awards from two categories in the Kancil Award 2023. Category: Best Idea for Social Good Award: Silver Category: Digital Craft – Interaction Design Award: Merit
Kancil Award 2023 – Best Idea for Social Good (Silver)
Kancil Award 2023 -Digital Craft – Interactive Design (Merit)