A talented young artist, burdened by her mother’s unfulfilled dreams of academic and musical success, must confront the heavy expectations placed upon her and find the courage to pursue her true passion for art, breaking free from the cycle of living someone else’s dreams to forge her own path in life.
Emily, a procrastinating programmer stuck in a repetitive time loop mirroring her stagnation, confronts her procrastination and reclaims her life, symbolized by a wilting flower on her desk that blooms anew as she breaks free from the cycle and embraces change.
Under the weight of academic pressures and the struggle to find her identity, introverted college student Jamie discovers a well-loved book filled with personal notes in the library that inspires her to overcome self-doubt and pursue her dream of writing, leading to a journey of personal growth and the power of shared stories.
“imPERFECTion” is an interactive installation addressing the impact of social media-driven beauty standards and the resulting insecurities, especially among young adults. Using a physical clock to symbolize time, participants rotate it to view past and future animations that depict the main character’s journey toward self-acceptance. The project encourages embracing imperfections and promotes self-worth through engaging visuals and storytelling.
Social comparison with social beauty standards, influenced by social media, can lead to unrealistic beauty ideals. This often results in feelings of insecurity about one’s appearance and fear of judgement for not meeting societal expectations, particularly among young adults. This could potentially lead to extreme actions taken by these individuals, such as extreme alterations to their physical appearance. Young adults should be reminded to embrace imperfection and recognise their own self-worth.
Concepts & Idea
The concept utilises an interactive installation to explore the interplay of a reverse and forward timeline, symbolised by a physical clock. This allows viewers to actively manipulate the passage of time, participate in visual storytelling, and delve into the transformative journey of the main character towards self-acceptance through animation.
Technical Execution
The project uses Adobe Animate to create interactive animations depicting the journey of self-acceptance influenced by social beauty standards. Makey Makey acts as a bridge, connecting a physical clock interface to the computer, enabling users to control the animations. Rotating the clock clockwise triggers the future animation, while anti-clockwise rotation shows the past. Special actions activate the final scene. This integration of digital animation with a tangible interface provides an engaging, hands-on experience that reinforces the theme of embracing imperfections and recognising self-worth.
“Street Dreamer” is an interactive installation designed to raise awareness about drug exposure and abuse among Malaysian adolescents and young adults. Using realistic drug props and animations, the project educates users on recognising drug use and understanding its consequences. Through an engaging interactive experience, participants learn about the effects and dangers of drug abuse, promoting community awareness and preventive action.
Student 1: Tan Ji Kean Student 2: Voon Run En Student 3: Loh Pei Shien
Issue & Challenges
In Malaysia, around 2,138 adolescents (9.25%) abused drugs in 2010, with most users aged 19–39, followed by 13–18. The easy availability of drugs threatens young adults and teens, highlighting the need for community awareness and vigilance to address this issue effectively.
Concepts & Idea
The idea involves using realistic drug props to depict the appearance of drugs and their effects, alongside educating users on recognising drug consumption through actual methods. Animation is utilised to illustrate the characteristics of drug users and the consequences of drug abuse.
Technical Execution
The user interaction for this project begins with the participant placing the realistic drug props on their hand to initiate the experience. Once all the drug props are positioned, an animation is triggered that visually demonstrates the effects and impact of drug use. The next step involves the participant attempting to remove the drug props, symbolising an effort to stop or reverse drug consumption. This action leads to the display of a different animation, which illustrates the challenges and outcomes associated with attempting to quit drug use. This interactive approach aims to create an engaging and educational experience, fostering awareness of the dangers of drug abuse and the difficulties in overcoming addiction.